With Factorio 1.1 a simple yet game-changing feature was introduced: Train Stop Limits.
Normally I always stick to LTN or TSM, or
With just a few combinators we can emulate the logistic network with trains almost exactly. (Still no easy support for cargo-agnostic train deliveries though.)
So what does it take to have a logistic train network in unmodded Factorio?
Well turns out we can break down the steps fairly easily…


